
Blocky Monsters - 13 Rigged Monsters, 12 Animations + 20 Props (GLB, FBX)
A downloadable asset pack
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13 rigged, animated low-poly blocky Halloween monsters with 12 animations each, plus 20 spooky props (33 files in all), as GLB and FBX with a Godot 4 sample project, made for Unity, Godot, Unreal and three.js. Name your own price (suggested $4.99) under our own royalty-free commercial licence (no credit needed, no reselling the files).
Also in the Vuena All-in-1 (every pack, plus all future packs)
I made these monsters for games that need a friendly cast of enemies, NPCs or a Halloween crowd. There are 13 rigged monsters with 12 animations each, plus 20 spooky props. All 33 files share ONE material and ONE tiny 256x256 palette texture, so they are light and easy to recolour. They are Halloween-ready and useful all year: dungeon crawlers, tower defence, survival and arcade games.

Five monsters, five different clips: the vampire attacks, the werewolf roars, the witch waves, the stone golem swings and the skeleton jumps. These are 5 of the 12 clips every monster has.

The bat costume kid and the gargoyle have a 13th clip, fly. Their wings are a membrane on three finger bones each, so they fold on the ground and really flap in the air.
What you get

- 13 rigged monsters: pumpkin head, witch (with broom), ghost (hovering), mummy, werewolf, bat costume kid, Frankenstein-style monster, zombie, vampire, skeleton, stone golem, winged gargoyle and yeti
- 12 animation clips in every monster file (30 fps, same names on all monsters): idle, walk, run, jump, fall, wave, attack_1, attack_2, hit, death, roar, spawn - and fly on the 2 winged monsters (bat costume kid, gargoyle)
- Rigged: Mixamo-compatible 22-bone humanoid skeleton (mixamorig:Hips, Spine, Neck, Head, LeftArm, LeftUpLeg ...), identical on all non-winged monsters; the winged monsters have 26 bones

- 20 static props: 3 pumpkins, jack-o'-lantern, 3 gravestones, candle, cauldron with glowing brew, broom, candy bucket, candies, spider web, bat, fence piece, dead tree, lantern, coffin, witch hat, skull
- GLB + FBX for every file: GLB for web / three.js / Babylon.js / Godot / Unreal / Blender, FBX for Unity (and Unreal, Maya, 3ds Max)
- One 256x256 palette texture and ONE material for all 33 files; glowing parts (eyes, golem rune, jack-o'-lantern, flame) use an optional emission mask
- Godot 4 sample project (Left/Right = monster, Up/Down = clip), Unity import notes, preview renders and a CSV list
- Real scale: 1 unit = 1 metre, origin at the feet / base
Technical details
| Monsters | 13 (GLB + FBX each), 2,592 - 7,056 triangles, average 4,414, one mesh each |
| Props | 20 (GLB + FBX each), 306 - 2,168 triangles, average 1,135, one mesh each |
| Skeleton | 22 bones (Mixamo names); 26 on the winged monsters (+ Left/Right Wing and WingTip) |
| Skinning | rigid (each part follows one bone), the classic blocky toy look |
| Animations | idle 60, walk 30, run 18, jump 30, fall 24, wave 48, attack_1 24, attack_2 30, hit 18, death 48, roar 48, spawn 40, fly 24 (frames at 30 fps) |
| Material | 1 shared material "BlockyPalette" (+ optional emission mask) |
| Texture | 1 shared 256x256 palette PNG, point filtering |
| Scale | monsters 1.6 - 2.6 m tall (witch with hat the tallest); props toy scale |
What's new in v1.3 (free update, same 13 monsters, clips and bone names)
- A wave that reads from more angles (the wave clip was reworked).
- 12 Nov 2026: z-fighting fixed, so faces and trims no longer flicker. Rigs, clip names and file names are unchanged.
What's new in v1.2 (free update, same 13 monsters, clips and bone names)
- Bat wings rebuilt (bat costume kid, gargoyle): each wing is now one flat membrane with a scalloped edge and three tapered finger bones that end exactly on the membrane tips; no more box shards or gaps. They still fold on the ground and flap in the fly clip.
- Stone golem: arms tucked in under new pauldrons (moss on top) with wrist blocks, so the arms attach to the body instead of floating.
- Mummy: thin, evenly tilted wraps in two alternating tones, crossed chest straps, 3 loose wrap ends; 2.6k triangles (was 5.8k).
- Ghost: the death clip no longer folds the sheet or detaches the head.
- Rigs, clip names, frame counts and file names are unchanged, so existing projects keep working. The current v1.3 files are listed on this page; older versions are no longer listed.
What's new in v1.1 (free update for existing buyers)
- The pack is now Blocky Monsters (it was "Blocky Halloween"); Halloween stays in the tags and the cast.
- 3 new monsters: stone golem, winged gargoyle, yeti (13 in total, was 10)
- 12 animations on every monster (was 6), plus a fly clip on the 2 winged monsters
- Files renamed: halloween_NN -> monster_NN, see RENAMED.txt in the zip. Props keep their names. The v1.0 clip names (idle, walk, run, jump, fall, wave) and lengths are unchanged.
Good to know (honest notes)
- The lights, the floor and the backdrop in the pictures and GIFs on this page are not in the files. I rendered them in Blender with lights I added.
- Skinning is rigid by design (no weight blending at the joints), no facial animation (faces are modelled into the mesh).
- Foot contact is measured on every grounded clip (within +-1 cm of the floor); jump, fall and fly are in the air. The ghost hovers by design.
- Props are static: no animation, no collision shapes, no LODs.
- Checked with the Khronos glTF-Validator: 0 errors, 0 warnings on all 33 GLB files. FBX files re-import into Blender 4.5 with the armature and all takes. The Godot sample has not been tested in every Godot 4 version.
- All monsters are generic archetypes - no film, game or brand characters.
- v1.0 buyers ("Blocky Halloween"): the files were renamed halloween_NN -> monster_NN, see RENAMED.txt in the zip. The original clip names and lengths are unchanged.
Made by Popyca
Made by our own procedural Blender code (AI-assisted code); no AI-generated meshes or textures. No scans, no third-party models, no marketplace assets.
License
Name-your-price pack (also when you pay $0): royalty-free commercial use in any number of your own projects (games, apps, videos), you may modify the assets, no attribution required. You may NOT resell or redistribute the assets themselves (modified or not) as a standalone asset, pack or in an asset store. One licence per person or studio. See LICENSE.txt in the zip.
Want to try first? You can name your own price, including $0, and download the whole pack.
Changelog
12 Nov 2026 (v1.3 fix): z-fighting fixed, no more flickering faces. Rigs, clips and file names unchanged.
v1.3: a wave that reads from more angles.
1 Nov 2026: new banner, GIFs and pictures on this page. The files did not change.
More from Vuena
We also make 48 Rigged Characters + 30 Animations, Cute Pets & Wildlife and 50 Low-Poly Toy Cars.
If you want more than one, the Vuena All-in-1 has every pack, plus every future 3D pack, in one purchase.
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